Politics

Ciberlandia 2026 closes with 240 schoolchildren trained in technology applied to the primary sector

The program has been developed at IES Las Maretas and has involved Primary and Secondary students in robotics and programming workshops, culminating in a cooperative test with technology applied to the agricultural environment

4.13.2026 CIBERLANDIA (10)

The Cabildo of Lanzarote, through the Department of Education, concludes the 13th edition of Ciberlandia, an initiative focused on training in robotics, programming, and digital skills that has involved a total of 240 primary and secondary school students from different educational centers on the island. This edition has focused on the application of technology to the primary sector, introducing concepts linked to automation, efficient resource management, and sustainability in the agricultural field, as reflected in the program developed during the week.

The president of the Cabildo Oswaldo Betancort, stressed that this edition places the primary sector at the center of learning, bringing the youngest closer to a key reality for Lanzarote such as agriculture, but from a current perspective, where technology is part of the solutions. In this regard, he added that “generational replacement in the countryside also involves incorporating new tools without losing the traditional knowledge that defines our agricultural model”.

For her part, the counselor of Education, Ascensión Toledo, pointed out that Ciberlandia “has demonstrated the capacity of the island's educational system to integrate innovation in the classroom and transfer it to practical experiences where students not only learn technology, but apply it with a specific objective.” Furthermore, she highlighted the involvement of IES Las Maretas in the cession of its facilities and the technical coordination of the project, developed in collaboration with the University of Las Palmas de Gran Canaria.

The workshops have been developed entirely at IES Las Maretas, to where the different participating centers have moved to receive the training. Students from 3rd and 4th year of ESO and 6th year of Primary have participated in them, working with tools such as LEGO Spike Prime in Primary and Python programming in Secondary, addressing everything from the design of navigation systems to the resolution of problems in simulated environments.

During the development of the program, the students have worked with tools such as LEGO Spike Prime in Primary and programming in Python in Secondary, addressing from the design of navigation systems to the resolution of problems in simulated environments.

The programming has culminated in a cooperative test focused on the development of a smart agriculture system, in which the teams have had to manage resources such as water, seeds, and insecticides through programmed robots, establishing dynamic routes and adapting the circuit in real time. The design of the challenge has required coordination between educational stages, since the functioning of the system depended on the interaction between the different groups.