The Chamber of Commerce of Lanzarote and La Graciosa held an additional training day and a closing ceremony for the first intensive training in video game production, from which a class of twelve experts has emerged.
About 30 people applied for the training, which consisted of 30 class hours, but only 12 were ultimately able to access the program. During the closing ceremony, the students presented their projects to mentors and the public in a pitch deck format that simulates the presentation of ideas to investors or publishers, a common exercise in the sector.
The institutional opening of the event was led by José Valle, president of the Chamber of Commerce of Lanzarote and La Graciosa, who stated that "it is the first time that intensive and specialized training in video game production has been carried out on the island, and we are doing so with a group of students who have demonstrated a very high level of commitment, creativity, and talent."
He also added that "with this type of initiative, we not only train new professionals, but also open the doors to new ways of doing business in Lanzarote. We are convinced that video games can be consolidated as a viable and sustainable business model on the island."
Nori Machín, Minister of Economic Promotion of the Cabildo de Lanzarote, highlighted during her speech that "thanks to this intensive training, promoted by the Cabildo, Lanzarote has taken a firm step towards the diversification of its economy, betting on emerging sectors such as video games, which are already generating quality employment and real opportunities for local talent."
The counselor added that "the growth of the sector in the Canary Islands is a clear sign that we have the conditions to become a benchmark in the digital and creative field. With programs like this, we facilitate access to a global, innovative industry with enormous potential for the future."
The day included the participation of renowned professionals from the video game sector in the Canary Islands, who offered training presentations aimed at both students and the general public interested in the digital field:
David Carmona, programmer at the international company THQ Nordic and president of the Canarian Association of Video Games, was in charge of opening the block of interventions with a presentation focused on how to make the most of participation in events in the sector, highlighting its importance for visibility and professional growth within the industry.
Next, producer Pablo Lorenzo took the floor, addressing the relevance of pre-production in video game development processes, emphasizing that solid planning is key to the success of any project.
Mauricio García, CEO of the Seville-Canary studio The Game Kitchen, known for its international success with Blasphemous, closed this part of the conference. His presentation revolved around marketing strategies from the initial phases of development.
The ceremony concluded with the presentation of diplomas of achievement, which recognized the effort and dedication of the participants throughout the course.
With this event, Lanzarote consolidates a firm commitment to the video game sector as a tool for economic diversification, retention of young talent, and generation of qualified employment.
According to the latest data from the sector, video games in Spain already exceed the income of cinema and music combined, with more than 790 active studios and an audience of more than 22 million people.
In the Canary Islands, the number of companies in the sector has multiplied in recent years, consolidating its position as one of the best-rated communities at the national level.
The event was organized by the **Chamber of Commerce of Lanzarote and La Graciosa, and financed by the Cabildo de Lanzarote** within the framework of the **Digital Coworking project of Lanzarote**. Lanzarote Digital Coworking is a project co-financed 85% by the FEDER 2014-2020 Pluriregional Operational Program and the Cabildo de Lanzarote.